10-17-2006, 12:37 AM
10-17-2006, 12:51 AM
Wow, sounds great Dajon. This will be a great addition to the Bio Fox arsenal of games.
Unfortunately, neither Dr. Manette nor I can help you on this because we dont know the PHP language.
Unfortunately, neither Dr. Manette nor I can help you on this because we dont know the PHP language.
10-17-2006, 01:02 AM
Yeah, I should really update the site with all this news and such. Ah well, itll have to wait till later, because Ive got stuff to do.
10-17-2006, 08:00 PM
Haha - me too (unfortunately none of it is related
10-18-2006, 12:19 AM
Just a few questions:
1. Will this game work in all web browsers?
2. Is a high speed internet connection required to play?
3. Could I, a person who does not play Magic, learn how to play this game quickly and easily?
4. Can you play with a computer, or just people across the net?
5. Will the game work on Windows, Linux, and Mac OS?
Thanks in advance
1. Will this game work in all web browsers?
2. Is a high speed internet connection required to play?
3. Could I, a person who does not play Magic, learn how to play this game quickly and easily?
4. Can you play with a computer, or just people across the net?
5. Will the game work on Windows, Linux, and Mac OS?
Thanks in advance
10-18-2006, 01:33 AM
Fixed a major bug in the parseing engine today: Some cards (called split cards) have two effects on one card, and you choose one when you play it.
10-23-2006, 08:17 PM
<b>Quote :</b>should they be in english, exactly as is on the card? or should they be in a better computer-readable format?
Well, are you planning this game to be run in other languages? If so, go with the computer-readable code.
Well, are you planning this game to be run in other languages? If so, go with the computer-readable code.
10-23-2006, 08:48 PM
Weelllll, it might be easier (faster) for the computer to read the 2nd type... Cause basically each calls a function that adds something to a mysql statement... (or in the case of target, a page displaying all legal targets)
Its also significantly easer to do it that way, cause then i can pick out the major keyword (Destroy) subkeyword (all or target) and specifier (creature, enchantment,artifact, permant)
So instead of Destroy all permanents, it looks like [Destroy:all<img src="smile/tongue.gif" alt="" border="0" />ermanent]
not much space saved, but much easier to read through a function to create dynamic content - basically the point of this.. otherwise id have to parse it into that on the fly - a bit more painful (slow and/or error prone)
For the moment, this is pretty much moot, since this is discussion of the card-action-doing AI, the last thing i plan to program - but hey, it pays to plan ahead
edit: stupid smily... its a : then a p
Its also significantly easer to do it that way, cause then i can pick out the major keyword (Destroy) subkeyword (all or target) and specifier (creature, enchantment,artifact, permant)
So instead of Destroy all permanents, it looks like [Destroy:all<img src="smile/tongue.gif" alt="" border="0" />ermanent]
not much space saved, but much easier to read through a function to create dynamic content - basically the point of this.. otherwise id have to parse it into that on the fly - a bit more painful (slow and/or error prone)
For the moment, this is pretty much moot, since this is discussion of the card-action-doing AI, the last thing i plan to program - but hey, it pays to plan ahead
edit: stupid smily... its a : then a p
10-24-2006, 01:23 AM
WHAT THE HELL ARE YOU GUYS TALKING ABOUT!?!?!?!?!?!? (i dont wanna know)
MY MIND WILL EXPLODE!!!! GAAAAAAA!!!!!
*poof*
uh-oh...
MY MIND WILL EXPLODE!!!! GAAAAAAA!!!!!
*poof*
uh-oh...
10-24-2006, 10:04 PM
Well, REM, if you had looked at Dajons post it says that its magic the gathering online, basically and.... *poof*
...
....
uh oh.
...
....
uh oh.