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The Resurrection

January 14th 2009

This has been by far our biggest hiatus yet; six months without a single post or update on the site. To make matters worse we haven't even been working on World Order. But not to fear, because Revenge 2 is still in progress and will now be our main focus. We realized how unrealistic making an RTS would be with the few resources and manpower available to us. To digress a bit, we were like a knight just after slaying the dragon Immortal Guardian 2. Since the battle went over so well we figured why not pursue the gigantic nine-headed poisonous fire breathing hydra, World Order, with nothing but a sling shot and a ball of lint. After being horribly mangled and disfigured, we spent six months recovering only to realize we shouldn't try to make giant epic games; that's not what capable of. So we're reinventing our classic game in the revamped environments we first made with Immortal Guardian 2. There will be some new guns, players, game mods, and of course the almighty Jack Fantastic; rested and ready to get revenge. Then, when we are in the groove of things, and Revenge 2 has been released, we can produce another game that we can actually accomplish.

Announcing...

August 8th 2008

Revenge 2 Title

World Order Alpha One

March 29th 2008

The first stage of World Order is complete, and the basic features of the game are in place. In this alpha version, the player can navigate through the GUI, construct buildings, collect resources, and handle citizens. Some of the features like the minimap need to be fixed up and finished; at the moment the minimap is not clickable. There is now an info page for the Resistance, where we explain the GUI setup. For the next version we will be adding new models for the buildings, clicking on the minimap, and a few other additions to the GUI. Expect more information on the Resistance page as the building models are created. Also on the goodies page is a new banner for BioFox; feel free to use it.

Happy Birthday BioFox

March 24th 2008

Today is March 24, the day BioFox Games officially came to be. We began in our friend's basement, and two years later we've gone from text adventures and a mediocre site to three FPSs and a professional site. Speaking of the site, notice anything new? In honor of our second birthday, Steve has been furiously working on this master piece. The new color scheme and layout really make browsing our site more enjoyable; hard to believe it's not even finished, isn't it? A new forum is in the making as well as more content on the site, like podcasts and details on World Order. Alpha 1 is complete as of now, and there's a few screenshots ready to be put on the WO page. Happy birthday BioFox, you're two years old!

First World Order Screenshot

January 29th 2008

The first official screenshot of World Order is now on the site. It is a pre Alpha screenshot, so keep in mind many things will change between now and when the game is complete. What you should notice is that Supremacy is now integrated into the game, and we have a temporary GUI which works. Before we begin testing Alpha 1 of World Order, buildings and the minimap will be fully completed. expect an update on our progress within a week or two. On a side note, Immortal Guardian 2 has surpassed Immortal Guardian in the number of downloads it has had in a mere two and a half weeks. Eighty downloads in a little over two weeks is an amazing accomplishment for us, and I'm proud to say that everyone we have heard from likes the game.

Patch release

January 18th 2008

Immortal Guardian 2 v1.02 is now available. It fixes the shaders, which many people were having trouble with, and the difficulty has been toned down. This should be the last major update for IG2 that is released for a while, unless any big bugs are discovered. In the next week we'll begin to continue development on World Order!

We're not dead.... again!

January 15th 2008

Apologies for the site being down the last 24 hours or so, our server was struck by a power outage, consequently messing up a bunch of stuff. But the site is back up, and ready to dish out Immortal Guardian 2 hot off the burner. There was a small update to IG2 (v1.01) that was released two days ago and another one is due within a few days. It will fix the shader compatibility problems people have been having, along with making easy mode a little easier.

Immortal Guardian 2 Is Done

January 11th 2008

We cut it a bit short, but Immortal Guardian 2 is done and read to be downloaded on the games page. This is by far our best game and the most enjoyable to play, definately setting the standard for all of our future games. But keep in mind that we will still be testing IG2 for the next few days to make certain all bugs are patched. Feel free to post on the forums or email us with comments or to alert us of a bug you have found. I'm also proud to announce we have a new addition to the BioFox staff. Neal S. will be our modeler for our current project World Order. Enjoy Immortal Guardian 2!

Immortal Guardian Release Date

January 6th 2008

Welcome to 2008 and to a new year of fantastic game development! Things are moving forward with Immortal Guardian 2 as Anthony recorded all the music yesterday and will be working on additional sounds to add to the game. That along with some coding from me is all that is left before we can officially test the game. Since we are so close to completion, January 11, 2008 is now the current release date for Immortal Guardian 2. Some discussion on our forums between the staff has sparked interest in making more complex TI-84 calculator games, since those are both popular and easy to make. If you have any suggestions for games you would like to see, please sign up on our forums or email the staff email.

We've Got Textures

December 15th 2007

Jrock has given us the final textures we needed for Immortal Guardian 2, which means we've over come a snag in it's development. Now we can finish the shaders, compose the music, and finally put the game together. Kudos to Jrock for a great job on the textures, which can be seen in the two new screen shots on the Immortal Guardian 2 page. Also, unless you're blind you might have noticed the advertisements on the side bar. BioFox Games is actually making money, all thanks to the ads and the people viewing our site! If you like our games and what we do, then you can support us just by viewing the site. Refreshing one thousand times doesn't get us any richer, though, before you ask. A minor change of the site to note is that the Projects page is now called Games. We did this because we found some people were confused as to where our games are.



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