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Revenge Beta 1

October 29th 2006

With the final testing for Revenge Beta 1, we found a bug that crashes the game. This will take some time to fix and might result in a month long set back from a previous goal. However, we will still try to get Revenge out by the end of the year, if not earlier. Our newest member to the Bio Fox team, Steve, has come to us with an interesting project that he will be working on. It's a dev project called Freedom, and it'll be a Magic: The Gathering online card game. Now for those of you skepitical whether this is a good or bad way to go, I am totally with you on that. But don't worry, Revenge and RH are not going to take a back seat to this one.

Revenge updates

October 2nd 2006

Revenge got a huge boost in the past week and we will release a beta version as soon as we fix a bug in the code. Check out the new screenshots of some of the weapons you haven't seen yet and the guy behind the action, Jack Fantastic. Also, Residential Horror will be going through a major rewrite and designing phase. Don't fret, though, because this is all for the better. RH will be a sort of demo/promotional "short game" that will show off the new shaders we've decided to use for our next game. What that game is, however, won't be revealed yet. On a side note, the Forums are just coming alive, but feel free to join: We want your input on our games! Just hang tight everybody, and expect this month to rock with these new happenings.

New Forum

September 16th 2006

It's been a long and hectic month here at Bio Fox, and as usual, we've got tons of things going on all at once coming at us like a train shot out of a cannon. First, we've finally created a forum, thanks to Aceboard. For those of you who don't want to email, go to the forums to post. Also, Revenge is at it's 75% done mark! We just need to work some things out, and soon you will have a playable demo and videos for your viewing pleasure. No new screen shots, though, since most of the development hasn't been visual. Sorry about the state of the site, if any one noticed, for a awhile the side bar was missing. I was messing around with the setup of the main page, but for now it will stay as it is. Expect to see the demo for Revenge out by the end of the month, but till then, see ya!

Revenge Update

August 26th 2006

Things have been going just peachy over the past two weeks. Revenge has begun growing into the program it was intended to be. We've got the lobby working, with a chat system, and a very nice map loading system that makes updating and releasing new maps easier. Once the main shooting functions are done, and some last minute fixes and add ons are made, get ready for trailer, and soon after, a demo! For those of you who frequent on the DarkBASIC forums, look out for a WIP thread soon. We hope to get these things up and running before school starts up. Check out the new screen shots of revenge, and the updated version of A Pirate's Tale, too. See you soon.

Text Adventure Competition Results

August 11th 2006

The scores for our most recent text adventure, A Pirate's Tale, have been released on the DarkBASIC forums and unfortunetly, it placed sixth out of seven. However, we find this to be an oppotunity to improve our skills and to continue to make great games! Here's the scores for your viewing pleasure: Originality: 6.2, Story Development: 6.6, Writing Ability: 4.1, Technical Design: 4.5, and the TOTAL is 5.4. Good job to everyone who entered the contest, I hope that there will be another one soon!

A Pirate's Tale and Revenge

August 1st 2006

A Pirate's Tale is finished, after a good month of production. Try it out, look it over if you want, and root for us at the compotition. We'll know the results by the eleventh of this month. Also, we've got new screenshots of Revenge, showing off the new levels and weapons. Not much else to say at the moment, so cheers.

More Updates

June 28th 2006

Sorry for not posting much news on the games, but we've got some great screen shots from Residential Horror and Shooting Gallery. For the Text Adventure, there isn't much to show screen shot wise, but a lot of story line concepts and features are revealed. The status report for the projects stands as; Shooting Gallery: 63%; Residential Horror: 36%; and Text Adventure: 25%. The next few weeks are going to be pretty busy for the whole staff, so expect at least two games done at the end of july. Till then!

Big Update

June 14th 2006

There's been a lot going on this month. With Revenge, we've been working on the multiplayer, but it will be awhile before it's finished. In the mean time, there are three projects to be annouced. One is Residential Horror, a tribute game to the all mighty Resident Evil series! At the moment, there are some basic concepts that we will build upon, and you can see the game as it progresses at it's page. Next, we have a Shooting Gallery game, in which you try to become a Sharp Shooter and bring popularity to the gallery and yourself. This game will have some basic AI, and a very nice stock of weapons and items to buy. And finally, we have a text adventure being made as of two days ago. No details yet on the exact story line, but the game will far excede the Super Squid Squid Squad series in both style and story line. It is being made for a text adventure contest, run on The Game Creators forums. Expect a summer chock full of developments, games, and some nice screen shots.

Revenge!

May 28th 2006

Revenge is going full speed ahead, and there's no stopping it. We've got some screen shots on the revenge page, just to give you a hint at what the game will look like. The final images will have better graphics, but the screen will be about the same. Some possible weapons will be the double-barrel shotgun, rocket launcher, and a crowd favorite, the chainsaw. Capture the flag mode has been dropped out of the project on the grounds that two against two ctf is just boring. However, king of the hill, deathmatch, and team deathmatch are going on through with the principal of fast paced action. On a side note, the Immortal Guardian "bug" that we've noticed is that the save.txt files have been disappearing. Unfortunetely, we have no idea why. So to fix this, make a new one, named save.txt, anytime you want to load a game. Remember to put a number from 1 to 4 so that you load that level

Immortal Guardian 1.1

May 23rd 2006

Immortal Guardian is updated again, now with v1.1, the problems found by out testing team should be fixed. Any additional errors found can be reported to our email. Please be specific when telling us about these. There has been no real progress in making Revenge, as most of us have been preoccupied with making Immortal Guardian better. However, we'll let you know of our developments after this friday's meeting



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